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Resources are required to purchase buildings, upgrade buildings, train troops, and research upgrades. The main resources are:

  • Food
  • Lumber
  • Metal
  • Oil
  • Coins
Gathering Speeds of the Resource Tiles
(per second)(changes if you research gather speed and in the skill tree)
Level Food Lumber Metal Oil Coins
1 30 18 15 18 11
2 60 37 30 37 22
3 90 56 45 56 34
4 120 75 60 75 45
5 151 94 75 94 56
6 ? 113 ? 113 68
Farm

Food is required for purchasing all offensive and defensive units as well as nearly all building upgrades.  Food also has the distinction of being the only resource required for Upkeep.  Offensive Unit upkeep is a game construct used as a resource sink in many war games.  Not only does it cost resource to create your army, but to keep it alive as well.  Thankfully only the food resource is used in upkeep, therefore many players choose to have more farms than other resource generating buildings in their cities.  Other players combat this need by marching on Farm tiles with their armies, researching food generating upgrades and trading with other Alliance members.  The farm  is where you grow food.  Upgrading the Farm increases the rate at which you grow food, as well as how much food you can store.  Farm capacity and income stack per number of farms you own; for example: 2 farms at level 6 and 4 farms at level 7 =  285,000 capacity / 5,700 hourly income.

Farm Statistics Table
Level City Food Capacity City Hourly Food Income
1 +2,500 +50
2 +7,500 +150
3 +15,000 +300
4 +20,000 +400
5 +25,000 +500
6 +37,500 +750
7 +52,500 +1,050
8 +87,500 +1,400
9 +127,500 +1,800
10 +172,500 +2,250
11 +222,500 +2,750
12 +277,500 +3,300
13 +337,500 +3,900
14 +402,500 +4,550
15 +507,500 +5,250
16 +620,000 +6,000
17 +740,000 +6,800
18 +867,500 +7,650
19 +1,002,500 +8,550
20 +1,145,000 +9,550
21 +1,295,000 +10,500
22 +1,505,000 +21,000

Lumber[]

Lumber

Lumber is required for most structures and many research upgrades as well as creating offense/defense units.  Lumber Mills harvest lumber for your city.    Upgrading the Lumber Mill increases the rate at which you harvest lumber, as well as how much lumber you can store.  Lumber Mill capacity and income stack per number of lumber mills you own; for example: 2 lumber mills at level 6 and 4 lumber mills at level 7 =  228,000 capacity / 4,560 hourly income.

Lumber Statistics Table
Level City Lumber Capacity City Hourly Lumber Income
1 +2,000 +40
2 +6,000 +120
3 +12,000 +240
4 +16,000 +320
5 +20,000 +400
6 +30,000 +600
7 +42,000 +840
8 +70,000 +1,120
9 +102,000 +1,440
10 +138,000 +1,800
11 +178,000 +2,200
12 +222,000 +2,640
13 +270,000 +3,120
14 +322,000 +3,640
15 +406,000 +4,200
16 +496,000 +4,800
17 +552,000 +5,440
18 +694,000 +6,120
19 +802,000 +6,840
20 +916,000 +7,600
21 +1,036,000 +8,400
22 +1,204,000 +16,800

Metal[]

Metal

Metal is required for most structures and many research upgrades as well as creating offense/defense units.  Mines generate metal for your base.  Upgrading your mines increases the rate at which you generate metal, as well as how much metal you can store.  Mine capacity and income stack per number of mines you own; for example: 2 mines at level 6 and 4 mines at level 7 =  171,000 capacity / 3,420 hourly income.

Mine Statistics Table
Level City Metal Capacity City Hourly Metal Income
1 +1,500 +30
2 +4,500 +90
3 +9,000 +180
4 +12,000 +240
5 +15,000 +300
6 +22,500 +450
7 +31,500 +630
8 +52,500 +840
9 +76,500 +1,080
10 +103,500 +1,350
11 +133,500 +1,650
12 +166,500 +1,980
13 +202,500 +2,340
14 +241,500 +2,730
15 +304,500 +3,150
16 +372,000 +3,600
17 +444,000 +4,080
18 +520,500 +4,590
19 +601,500 +5,130
20 +687,000 +5,700
21 +777,000 +6,300
22 +903,000 +12,600

Oil[]

Oil

Oil is required for most structures and many research upgrades as well as creating offense/defense units.  Oil Derricks generate oil for your base.  Upgrading your oil derricks increase the rate at which you generate oil, as well as how much oil you can store.  Oil capacity and income stack per number of oil derricks you own; for example: 2 oil derricks at level 6 and 4 oil derricks at level 7 =  171,000 capacity / 3,420 hourly income.

Oil Derrick Statistics Table
Level City Oil Capacity City Hourly Oil Income
1 +2,000 +40
2 +6,000 +120
3 +12,000 +240
4 +16,000 +320
5 +20,000 +400
6 +30,000 +600
7 +42,000 +840
8 +70,000 +1,120
9 +120,000 +1,440
10 +138,000 +1,800
11 +178,000 +2,200
12 +222,000 +2,640
13 +270,000 +3,120
14 +322,000 +3,640
15 +406,000 +4,200
16 +496,000 +4,800
17 +592,000 +5,440
18 +694,000 +6,120
19 +802,000 +6,840
20 +916,000 +7,600
21 +1,036,000 +8,400
22 +1,204,000 +16,800


Screenshot NormalAppImage-17-

Coin[]

Coins are required research upgrades conducted at the Research Lab.  Coin (Silver) is generated thru Residential Housing.  Upgrading your housing increase the rate at which you generate coin, as well as how much coin you can store.  Coin capacity and income stack per number of housing units you own; for example: 2 houses at level 6 and 4 houses at level 7 =  171,000 capacity / 3,420 hourly income.  Housing levels also boost your training speed associated with the recruiting station for training different troop types.          

Coin Statistics Table
Level City Coin Capacity City Hourly Coin Income Training Speed
1 +1,000 +20 +1%
2 +3,000 +60 +2%
3 +6,000 +120 +3%
4 +8,000 +160 +4%
5 +10,000 +200 +5%
6 +15,000 +300 +6%
7 +21,000 +420 +7%
8 +35,000 +560 +8%
9 +51,000 +720 +9%
10 +69,000 +900 +10%
11 +89,000 +1,100 +11%
12 +111,000 +1,320 +12%
13 +135,000 +1,560 +13%
14 +161,000 +1,820 +14%
15 +203,000 +2,100 +15%
16 +248,000 +2,400 +16%
17 +296,000 +2,720 +17%
18 +347,000 +3,060 +18%
19 +401,000 +3,420 +19%
20 +458,000 +3,800 +20%
21 +518,000 +4,200 +21%
22 +602,000 +4,620 +22%
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